Search found 25 matches

by Heart
Sat Jul 13, 2019 12:15 am
Forum: The Scene
Topic: Lord of the Rings on SCPU
Replies: 2
Views: 446

Re: Lord of the Rings on SCPU

Let me know how it goes.
by Heart
Wed May 29, 2019 5:40 pm
Forum: The Scene
Topic: Lord of the Rings on SCPU
Replies: 2
Views: 446

Lord of the Rings on SCPU

I wasn't sure whether to upload this or not -- hardly anyone will benefit. It's a SuperCPU patch for Melbourne House's Lord of the Rings graphic/text adventure. If Lord of the Rings was famous for anything, it was famous for being slow. So it made it a perfect candidate for an accelerator cartridge....
by Heart
Thu Sep 13, 2018 1:54 am
Forum: Other Languages
Topic: PROMAL 3.1
Replies: 4
Views: 6456

Re: PROMAL 3.1

From my second post, I downloaded and retested "card.s" using xscpu64.exe from WINVice 3.2 and didn't have any trouble compiling or running the card.s program. The only difficulty was in getting WINVice configured to grab mouse events, but that's mostly due to my unfamiliarity with WINVice's feature...
by Heart
Fri Dec 15, 2017 7:23 pm
Forum: BASIC
Topic: Roadwar 2000 source
Replies: 0
Views: 960

Roadwar 2000 source

Someone else may have already done this, and I don't know if there is any interest, but here is my own attempt at recreating the Roadwar 2000 BASIC source code. These files have been sitting on my hard-drive since 2010 and appear to be still intact. The sources here are only for the Jet compiled BAS...
by Heart
Wed Dec 13, 2017 6:24 pm
Forum: Software
Topic: Bard's Tale III on D81
Replies: 11
Views: 2589

Re: Bard's Tale III on D81

I went to the trouble of doing what I suggested in the previous post--start off each character with 6,000,000 experience points. This isn't really a lot of points, but it should be plenty to get your feet wet without starting over completely from a blank slate. This version also gets rid of most (al...
by Heart
Wed Dec 13, 2017 3:34 pm
Forum: Software
Topic: Bard's Tale III on D81
Replies: 11
Views: 2589

Re: Bard's Tale III on D81

A hard-core Bard's Tale enthusiast, I see. I don't have a good answer to your question. I can point out to you that the character information on the original character disk starts on track 28 (sector 2, I think). On the 1581, this translates to track 31, sector 36. Anyone who has played Bard's Tale ...
by Heart
Mon Sep 25, 2017 4:11 pm
Forum: Software
Topic: Bard's Tale III on D81
Replies: 11
Views: 2589

Re: Bard's Tale III on D81

One more difference I remembered is that in V1 on an FD-2000, the game doesn't always get saved properly. During a save, the information is correctly written out to the FD-2000, but sits in the track cache marked dirty waiting to be written to disk, which might or might not happen depending on subse...
by Heart
Sun Sep 24, 2017 7:43 pm
Forum: Software
Topic: Bard's Tale III on D81
Replies: 11
Views: 2589

Re: Bard's Tale III on D81

Yes, I wrote that. The original version (V1, if you like) supported a native CMD partition. This one (V2) is on a 1581. Some people on leemon64 had asked for a 1581 conversion. V1 didn't support GEORAM. V2 does. V1 didn't do anything about the codewheel protection. V2 gets around it. V1 left the 154...
by Heart
Fri Sep 22, 2017 10:09 pm
Forum: Software
Topic: Bard's Tale III on D81
Replies: 11
Views: 2589

Bard's Tale III on D81

This bard3.d81.zip is a version of Bard's Tale III on a d81 image. It supports RAMLink or FD-2000 or CMD-HD or (presumably) a 1581 drive. I don't have a 1581 drive, but it boots up in WinVICE, so I'm supposing it works with a real 1581 drive. The program will make use of a GEORAM cartridge or SuperR...
by Heart
Wed Dec 14, 2016 1:10 am
Forum: Other Languages
Topic: PROMAL 3.1
Replies: 4
Views: 6456

Re: PROMAL 3.1

Geez, I would forget the friggin' card font. My apologies. Any other issues, please let me know.