Hello
Today I attended my first World of Commodore and met friendly people with similar coding interests. I also learned a bit about some of the new hardware for the C64.
In preparation for the meeting, I updated my Slime game for the Commodore 64 with some additional features:
- A loading picture
- Bug fixed the level display
- Bonus life at 10,000 points
- Starts in single frame mode (F1 / F3)
- Improved ship control code
- Fixed a bug where the smart bomb would go off in error
- Delete high score option
- Cheat now offers infinite smart bombs (effectively becoming a level skip as you continue to use it)
- Proper slime animation which was in the original game but not activated
- An Asteroid style variation without borders and thrust control (with inertia).
- Eight way firing in Asteroid mode (compared to 4-way in Slime)
and of course the source code is included so you can modify the game or learn how it was made.
Download it here:
https://tinyurl.com/ycg8nmbb
This will be the last version of this game, honest Coming January 2018 - Spyders II
Slime - World of Commodore Version
Slime - World of Commodore Version
- Attachments
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- Slime World of Commodore Version by Mr Nop.zip
- Game and source code
- (31.38 KiB) Downloaded 168 times
Download my C64 software here
https://sites.google.com/site/commodore64nop/
https://sites.google.com/site/commodore64nop/
Re: Slime - World of Commodore Version
I was there but there was so much stuff to see that I didn't get to see it!
Wealth, like happiness, is never attained directly. It comes as a by-product of providing a useful service. -Harland D. Sanders
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