Slime - World of Commodore Version

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Slime - World of Commodore Version

Post by mrnop » Sun Dec 10, 2017 4:46 am


Today I attended my first World of Commodore and met friendly people with similar coding interests. I also learned a bit about some of the new hardware for the C64.

In preparation for the meeting, I updated my Slime game for the Commodore 64 with some additional features:

- A loading picture
- Bug fixed the level display
- Bonus life at 10,000 points
- Starts in single frame mode (F1 / F3)
- Improved ship control code
- Fixed a bug where the smart bomb would go off in error
- Delete high score option
- Cheat now offers infinite smart bombs (effectively becoming a level skip as you continue to use it)
- Proper slime animation which was in the original game but not activated
- An Asteroid style variation without borders and thrust control (with inertia).
- Eight way firing in Asteroid mode (compared to 4-way in Slime)

and of course the source code is included so you can modify the game or learn how it was made. :D




Download it here:

This will be the last version of this game, honest :) Coming January 2018 - Spyders II
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Download my C64 software here

Posts: 144
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Location: Skegness

Re: Slime - World of Commodore Version

Post by merman » Sun Dec 10, 2017 6:27 pm


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Joined: Mon Jul 20, 2015 10:11 am
Location: Canada

Re: Slime - World of Commodore Version

Post by eslapion » Mon Dec 11, 2017 4:10 am

I was there but there was so much stuff to see that I didn't get to see it! :cry:
Wealth, like happiness, is never attained directly. It comes as a by-product of providing a useful service. -Harland D. Sanders

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