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New Release - Slime for C=64

Posted: Sat Feb 13, 2016 10:08 am
by mrnop
Based on an original game by Jim Summers on the Commodore PET, Mr. NOP is proud to present to you SLIME for the Commodore 64.

Featuring 1 or 2 players, high score saver, joystick or keyboard controls, in-game music by Richard Bayliss and some pretty neat sound effects.

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Battle the growing slime before it takes over the screen, shoot the membranes and eradicate the slime. As the slime grows, cells begin to grow inside the membranes which then chase after you. Complete the level to advance to more complex stages with even more slime growth.

Produced by a Canadian :D

Download link:

https://www.dropbox.com/s/ho9t296yurnaf ... 4.zip?dl=0


P.S.
When tested under Vice, the game inexplicably messed up and didn't want to load the
high scores upon the game intro starting. Under CCS it worked 100%.

I don't know how it will work for you... but if you load the game and type:
POKE 14097,80
you can force the game to skip the documentation and load the high scores.

Re: New Release - Slime for C=64

Posted: Sat Feb 13, 2016 12:15 pm
by mrnop
Fixed 3 small bugs on intro screen

https://www.dropbox.com/s/9749y1dsrioa8 ... 4.zip?dl=0

and poke is now 14096,80 to bypass docs if Vice doesn't load high scores

Re: New Release - Slime for C=64

Posted: Mon Feb 15, 2016 7:05 pm
by yaztromo
Looks interesting, will check it out this weekend. Thanks!

Re: New Release - Slime for C=64

Posted: Fri Feb 26, 2016 6:06 pm
by merman
Had a quick play in emulation, good fun!

Re: New Release - Slime for C=64

Posted: Fri Feb 26, 2016 9:31 pm
by yaztromo
Yeah I enjoyed it too. Couldn't beat level 2, not good enough on the guns.

Re: New Release - Slime for C=64

Posted: Mon Nov 27, 2017 2:46 pm
by eslapion
This nice little game was just sitting there all along.

Nice work Mr NOP. Please post more!