Search found 38 matches

by Heart
Sun Oct 25, 2020 1:01 pm
Forum: The Scene
Topic: Dragon Wars and the SuperCPU
Replies: 4
Views: 5006

Re: Dragon Wars and the SuperCPU

30 years ago, I patched this game for my brother to use on the RAMDrive. Actually, at the time, I didn't really rate the game that highly because the graphics were glitchy. It seemed like kind of a cheap game when they couldn't even get the graphics right. :roll: A month ago, I started playing arou...
by Heart
Sat Oct 24, 2020 2:05 am
Forum: The Scene
Topic: Dragon Wars and the SuperCPU
Replies: 4
Views: 5006

Re: Dragon Wars and the SuperCPU

The above file got corrupted by my compressor. Don't use it.

Use the following instead.
dragon wars.dnp.zip
(500.33 KiB) Downloaded 315 times
by Heart
Fri Oct 23, 2020 11:05 pm
Forum: The Scene
Topic: Dragon Wars and the SuperCPU
Replies: 4
Views: 5006

Dragon Wars and the SuperCPU

I modified Dragon Wars for myself to use on a SuperCPU and thought other SuperCPU users might like to try it as well. You need a SuperCPU and either a RAMLink, FD-2000, or CMD-HD. Other storage devices will not work. If you are using an FD-2000 or CMD-HD, SuperRAM or GEORAM is supported and recommen...
by Heart
Sat Jul 13, 2019 12:15 am
Forum: The Scene
Topic: Lord of the Rings on SCPU
Replies: 4
Views: 6188

Re: Lord of the Rings on SCPU

Let me know how it goes.
by Heart
Wed May 29, 2019 5:40 pm
Forum: The Scene
Topic: Lord of the Rings on SCPU
Replies: 4
Views: 6188

Lord of the Rings on SCPU

I wasn't sure whether to upload this or not -- hardly anyone will benefit. It's a SuperCPU patch for Melbourne House's Lord of the Rings graphic/text adventure. If Lord of the Rings was famous for anything, it was famous for being slow. So it made it a perfect candidate for an accelerator cartridge....
by Heart
Thu Sep 13, 2018 1:54 am
Forum: Other Languages
Topic: PROMAL 3.1
Replies: 5
Views: 18501

Re: PROMAL 3.1

From my second post, I downloaded and retested "card.s" using xscpu64.exe from WINVice 3.2 and didn't have any trouble compiling or running the card.s program. The only difficulty was in getting WINVice configured to grab mouse events, but that's mostly due to my unfamiliarity with WINVice...
by Heart
Fri Dec 15, 2017 7:23 pm
Forum: BASIC
Topic: Roadwar 2000 source
Replies: 0
Views: 4459

Roadwar 2000 source

Someone else may have already done this, and I don't know if there is any interest, but here is my own attempt at recreating the Roadwar 2000 BASIC source code. These files have been sitting on my hard-drive since 2010 and appear to be still intact. The sources here are only for the Jet compiled BAS...
by Heart
Wed Dec 13, 2017 6:24 pm
Forum: Software
Topic: Bard's Tale III on D81
Replies: 14
Views: 13984

Re: Bard's Tale III on D81

I went to the trouble of doing what I suggested in the previous post--start off each character with 6,000,000 experience points. This isn't really a lot of points, but it should be plenty to get your feet wet without starting over completely from a blank slate. This version also gets rid of most (al...
by Heart
Wed Dec 13, 2017 3:34 pm
Forum: Software
Topic: Bard's Tale III on D81
Replies: 14
Views: 13984

Re: Bard's Tale III on D81

A hard-core Bard's Tale enthusiast, I see. I don't have a good answer to your question. I can point out to you that the character information on the original character disk starts on track 28 (sector 2, I think). On the 1581, this translates to track 31, sector 36. Anyone who has played Bard's Tale ...
by Heart
Mon Sep 25, 2017 4:11 pm
Forum: Software
Topic: Bard's Tale III on D81
Replies: 14
Views: 13984

Re: Bard's Tale III on D81

One more difference I remembered is that in V1 on an FD-2000, the game doesn't always get saved properly. During a save, the information is correctly written out to the FD-2000, but sits in the track cache marked dirty waiting to be written to disk, which might or might not happen depending on subse...