Search found 38 matches
- Sun Oct 25, 2020 1:01 pm
- Forum: The Scene
- Topic: Dragon Wars and the SuperCPU
- Replies: 4
- Views: 5006
Re: Dragon Wars and the SuperCPU
30 years ago, I patched this game for my brother to use on the RAMDrive. Actually, at the time, I didn't really rate the game that highly because the graphics were glitchy. It seemed like kind of a cheap game when they couldn't even get the graphics right. :roll: A month ago, I started playing arou...
- Sat Oct 24, 2020 2:05 am
- Forum: The Scene
- Topic: Dragon Wars and the SuperCPU
- Replies: 4
- Views: 5006
Re: Dragon Wars and the SuperCPU
The above file got corrupted by my compressor. Don't use it.
Use the following instead.
Use the following instead.
- Fri Oct 23, 2020 11:05 pm
- Forum: The Scene
- Topic: Dragon Wars and the SuperCPU
- Replies: 4
- Views: 5006
Dragon Wars and the SuperCPU
I modified Dragon Wars for myself to use on a SuperCPU and thought other SuperCPU users might like to try it as well. You need a SuperCPU and either a RAMLink, FD-2000, or CMD-HD. Other storage devices will not work. If you are using an FD-2000 or CMD-HD, SuperRAM or GEORAM is supported and recommen...
- Sat Jul 13, 2019 12:15 am
- Forum: The Scene
- Topic: Lord of the Rings on SCPU
- Replies: 4
- Views: 6188
Re: Lord of the Rings on SCPU
Let me know how it goes.
- Wed May 29, 2019 5:40 pm
- Forum: The Scene
- Topic: Lord of the Rings on SCPU
- Replies: 4
- Views: 6188
Lord of the Rings on SCPU
I wasn't sure whether to upload this or not -- hardly anyone will benefit. It's a SuperCPU patch for Melbourne House's Lord of the Rings graphic/text adventure. If Lord of the Rings was famous for anything, it was famous for being slow. So it made it a perfect candidate for an accelerator cartridge....
- Thu Sep 13, 2018 1:54 am
- Forum: Other Languages
- Topic: PROMAL 3.1
- Replies: 5
- Views: 18501
Re: PROMAL 3.1
From my second post, I downloaded and retested "card.s" using xscpu64.exe from WINVice 3.2 and didn't have any trouble compiling or running the card.s program. The only difficulty was in getting WINVice configured to grab mouse events, but that's mostly due to my unfamiliarity with WINVice...
- Fri Dec 15, 2017 7:23 pm
- Forum: BASIC
- Topic: Roadwar 2000 source
- Replies: 0
- Views: 4459
Roadwar 2000 source
Someone else may have already done this, and I don't know if there is any interest, but here is my own attempt at recreating the Roadwar 2000 BASIC source code. These files have been sitting on my hard-drive since 2010 and appear to be still intact. The sources here are only for the Jet compiled BAS...
- Wed Dec 13, 2017 6:24 pm
- Forum: Software
- Topic: Bard's Tale III on D81
- Replies: 14
- Views: 13984
Re: Bard's Tale III on D81
I went to the trouble of doing what I suggested in the previous post--start off each character with 6,000,000 experience points. This isn't really a lot of points, but it should be plenty to get your feet wet without starting over completely from a blank slate. This version also gets rid of most (al...
- Wed Dec 13, 2017 3:34 pm
- Forum: Software
- Topic: Bard's Tale III on D81
- Replies: 14
- Views: 13984
Re: Bard's Tale III on D81
A hard-core Bard's Tale enthusiast, I see. I don't have a good answer to your question. I can point out to you that the character information on the original character disk starts on track 28 (sector 2, I think). On the 1581, this translates to track 31, sector 36. Anyone who has played Bard's Tale ...
- Mon Sep 25, 2017 4:11 pm
- Forum: Software
- Topic: Bard's Tale III on D81
- Replies: 14
- Views: 13984
Re: Bard's Tale III on D81
One more difference I remembered is that in V1 on an FD-2000, the game doesn't always get saved properly. During a save, the information is correctly written out to the FD-2000, but sits in the track cache marked dirty waiting to be written to disk, which might or might not happen depending on subse...