Adventure Construction Set: Apr.2020 Social Distancing Edition

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RobertB
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Re: Adventure Construction Set: Apr.2020 Social Distancing Edition

Post by RobertB »

Thanks for the update.

Truly,
Robert Bernardo
Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
Southern California Commodore & Amiga Network - http://www.portcommodore.com/sccan
June 25-26 Commodore Los Angeles Super Show 2022 - http://www.portcommodore.com/class


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Baber64
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Re: Adventure Construction Set: Apr.2020 Social Distancing Edition

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No problem. The gameplay mechanics for all of the game modules have been tested over and over. Some are harder than others.

For example, it is exceedingly difficult to complete Mushitsu (the Japan ninja/samurai game) with only one player. Two or more is best, but you can defeat any of these modules with planning and tactics.

Going to upload some minor text edits on Oriental Heroes 2 soon.
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Baber64
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Re: Adventure Construction Set: Apr.2020 Social Distancing Edition

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Made some playability and text message adjustments to Oriental Heroes 3.d64:

Code: Select all

https://www.mediafire.com/file/3tedcqtmx2kn0iu/ORIENTALHEROES3.D64/file
The quest continues!
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Baber64
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Re: Adventure Construction Set: Apr.2020 Social Distancing Edition

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Jadeworld - Adventure Construction Set (June 2022 release)

Some minor tweaks to Oriental Heroes 2 & 3.d64, as well as minor fixes for The Force of Buddha's Palm modules.

This completes my lengthy playthrough to make sure these games work. Enjoy:

Posts have to be real short for some reason.
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Baber64
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Re: Adventure Construction Set: Apr.2020 Social Distancing Edition

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Just to be clear: The June 2022 updated release (on this page) in both .ZIP and .RAR format is the latest version of my Jadeworld series of modules for play with the Commodore 64 emulation of Adventure Construction Set. Enjoy!
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Re: Adventure Construction Set: Apr.2020 Social Distancing Edition

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I saw someone on youtube who did a 2 hour playthrough of "Pools of Radiance". It's given me the idea that I should make a few videos on ACS.

The first would be obvious: How to navigate the setup of getting a Windows gamepad to work with ACS, installation of a C64 emulator like CCS64, then how to navigate the simulated disk swaps to actually playing one of my modules.

I should have made something like that back in 2018 but didn't think of it as I've been editing the actual game modules. Look for the video in this space!

As a second video, I would play through one of my modules, edited for clarity, and show the game from start to finish.
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